![]() This system also means that as you lose more open weapon and passive item slots, you’ll have a better chance of redrawing a particular item, making it easier to level that item up.īosses appear every 5 minutes, and some wave will have minibosses, as denoted by their red aura and larger size. Both weapons and passive items have a maximum level of 5. These can range from straight linear upgrades (such as -8% cooldown per level) to more unorthodox fare (bigger projectiles, more projectiles, faster travel time, and so on). ![]() The more times you take an item, the more boosts it gets. You cannot skip a choice, nor can you drop a weapon or passive item once you’ve taken it.Įach item has multiple levels. By default, you can’t reroll these (you’ll need a specific evolution first). Weapons are indicated by a yellow card, while passive items have a green card.Įach level, you’ll be presented with 3 choices. In Survivor.io, you have six weapon slots and six passive item slots. No survivor, vampire or not, is complete without a set of equipment. The tougher the foe, the better the gem: weak, common enemies drop green gems that give a smidge of exp, while more formidable enemies drop better blue gems and maybe even invaluable yellow gems.Īs you collect these experience gems, your experience bar at the top of the screen will fill up, and once it’s full, you get a new level – which means a new choice of item. Every time you kill an enemy, they drop an experience gem. ![]() You’re not completely helpless against the tides of undead. Movement is vital in swarm-type games like this if you stop, you may as well give up and die. With that in mind, try to position your finger somewhere out of the way – I prefer the lower left or right of the screen myself. Note the circular movement pad that appears. ![]()
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